Sunday, December 28, 2008

Character Sculpture 1

The previous version looked too cartoony so I tweaked it some more. The armor is just a quick ZBrush sketch.

Tuesday, November 11, 2008

Character Sculpture 1

Prototyping with Zbrush... Just some quick sculpts to see what designs will look good. When I'm satisfied with the final look I'll remodel the details poly by poly.

Saturday, October 11, 2008

Wednesday, October 1, 2008

Igor: The Game

Worked on Igor: The Game as external character artist through outsourcing company Ladyluck Digital Media. ( Mostly rig and lowpoly editing of the client sent movie characters ).

Developer(s): Legacy Interactive / SouthPeak Games
Publisher(s): Deep Silver, Artefacts Studio, Santa Cruz Games
Console(s): Wii
Genre(s): Action
Released Date(s): 2008/09/16

Friday, September 19, 2008

Sunday, September 14, 2008

Katrina Halili

Some tweaks and sss render test.

Friday, September 12, 2008

Katrina Halili

Refined the head some more coz the previous versions looked closer to a monkey than to Katrina. :D

Thursday, September 11, 2008

Sunday, September 7, 2008

Katrina Halili

Been playing with the sss skin shader settings.

Friday, September 5, 2008

Katrina Halili

Decided to do a full body model of Katrina. Can't wait to finish this one! I'm putting all my other personal projects on hold so I can concentrate on her. :D

Wednesday, August 27, 2008

Katrina Halili (3D)

My latest attempt at trying to model a hyper realistic 3d human head. My reference for this project is Katrina Halili, a popular Filipina actress. Do a Google search for more info on her. I admit its doesn't really resemble Katrina all that much, but I hope to improve her appearance in the coming days.

Thursday, August 21, 2008

Sunday, August 17, 2008

Shukaku Fan Art

One of the tailed Beast from the anime Naruto. It was sealed inside Gaara on the orders of his father, the Fourth Kazekage.

Wednesday, August 13, 2008

Toguro Ototo Fan Art (3D)

Comparing the latest verison of my Toguro mesh with an older one. Still very much far from being finished, but I'm pretty happy with the way it's turning out.

Monday, August 11, 2008

Toguro Ototo Fan Art (3D)

Little tweaks to the abdomen, thighs, and shoulders. That's it for this week.

Sunday, August 10, 2008

Toguro Ototo Fan Art (3D)

I've added new veins and muscle strands, I was't happy with how the previous ones turned out. This time I tried to make them more natural and organic looking. Still got a lot of issues to fix like the proportions of the waist down to the legs and the back muscle structure.

Friday, August 8, 2008

Toguro Ototo Fan Art (3D)

Been working on this project only during my spare time. Worked more on the face, modified the proportions and erased most of the detail I made on the previous update, it looked too uniform and unrealistic. I'm going to redo the veins and on put it on a different layer. Still got a long way to go.

Wednesday, July 30, 2008

Toguro Ototo Fan Art (3D)

Update! Still trying to perfect the arm before proceeding to refine the other body parts.

Monday, July 28, 2008

Submachine Gun

A submachinegun model that I'm working on to help sharpen my hard surface modeling skill.

Friday, July 18, 2008


One last post before I fly to Singapore. I started this model in 2005. It was inspired by the dragon in the Final Fantasy Advent Children movie. This model went through a lot of design changes but now I finally have a solid idea of what I want it to look like.

Tuesday, July 15, 2008

Sunday, July 13, 2008


I'm thinking of making a character and weapon mod for Unreal Tournament 3. This is the armor concept I came up with. It's still very rough but planning to add more details later.